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About This Game -
The Witcher 3: Wild Hunt concludes the story of the witcher Geralt of Rivia, the series' protagonist, whose story to date has been covered in the previous versions. Continuing from The Witcher 2, the ones who sought to use Geralt are now gone. Geralt seeks to embark on a new and personal mission, whilst the world order itself is coming to a change. Geralt's new mission comes in dark times as the mysterious and otherworldly army known as the Wild Hunt invades the Northern Kingdoms, leaving only blood soaked earth and fiery ruin in its wake; and it seems the Witcher is the key to stopping their cataclysmic rampage.
The Witcher 3: Wild Hunt (Polish: Wiedźmin 3: Dziki Gon) is an upcoming action role-playing video game set in an open world environment, that is currently in development by Polish video game developer CD Projekt RED. It is scheduled to be released for Microsoft Windows, PlayStation 4, and Xbox One on May 19, 2015. The game is still not officially confirmed for Linux or OS X; however, it may be possible that the game will be released on these platforms at a later time. The game will be the third in the series, preceded by The Witcher and The Witcher 2: Assassins of Kings, which are based on the series of fantasy novels of the same title by the Polish author Andrzej Sapkowski, but take place after them.
CD Projekt RED has said that it is not necessary to have played the previous games to fully enjoy Wild Hunt. While similar to the previous Witcher games, Wild Hunt has improved on several aspects from past games. Combat revolves around an action role-playing game system combined with the use of magic. The fighting system has been completely revamped. Wild Hunt introduces some new mechanics, such as witcher-sense, combat on horseback, and at sea, swimming underwater, and using a crossbow. Additionally, Geralt can now jump, climb, and vault over smaller obstacles. The climbing mechanics have been described as "not exactly" like Assassin's Creed, but more "similar to what we have in Uncharted." Item creation and potion brewing still remains as in previous games, but has been modified from The Witcher 2. There are 10 witcher signs, 5 original ones, each having 1 alternative form.
The setting is more than "30 times larger" than previous Witcher games, requiring players to use a sailboat to some locations and ride by horseback to others. However, fast travelling around the areas of known locations are also possible. The Witcher 3 has been described as "20% bigger than Skyrim".
Each action the player does will affect the world; every quest has a plethora of options on how to complete it, and every outcome is different each time. CD Projekt RED anticipates approximately 100 hours for the completion of the game, 50 of them belonging to side quests, and 50 belonging to the main story line.
The game features a dynamic day and night system, realistic AI, responsive and dynamic environments. The day and night cycle will influence some monsters and their powers, similar to how a werewolf would gain powers during the night of a full moon. The game also features a dynamic beard growth system, in which the beard of the playable character Geralt will grow when he travels between regions. According to the developer, the beard will grow "in different states". However, this feature will not be available after the player downloaded the free Beard and Hairstyle DLC.
Ciri, an exceptional swordfighter with mythical powers, will be a playable character for part of the game.
The Witcher 3 will feature the new REDengine 3 game engine, developed by CD Projekt RED and designed specifically for nonlinear role-playing video games set in vast open world environments. It is supposed to help eliminate many of the game development trade-offs previous developers faced, allowing The Witcher 3 developers to create "an open environment with a complex, multi-thread story." CD Projekt RED has integrated the Umbra 3 Visibility Solution into its engine to handle occlusion culling. Engineers from Umbra and CDP demonstrated the use of the technology at the Game Developers Conference 2014. As in the previous two Witcher games, players are presented with a complex story featuring multiple choices bearing associated consequences. But REDengine allows for a complex story line without sacrificing the design of the virtual world. Consequently, The Witcher 3 features no loading screens, providing players a vast visual environment that allows players to freely explore and roam.